Thursday, September 30, 2010

lesson plans Comments

design ideas of this lesson is two main lines: one is based on knowledge representation as the main line, from the review figures, clothing, price, color, expression of personal favorite words, sentences, and improve the comprehensive use of the knowledge. Another one is to design a task chain, student uniforms worn by the main line every day, through the design of their favorite new school uniform, school uniform design ads, auctions and auctions and other tasks implemented to achieve the target language point of this lesson.

Monday, September 27, 2010

If you love fried chicken

If you love fried chicken, however, you don't have to give it up. Just eat it less often. If you like to eat fried chicken, however, you do not have to give up. Just eat less. When dining out, share it with a friend, ask for a take-home bag or a smaller portion. When dining out, share information with friends, make a take home bag or a small part. Balance your food choices over time. Not every food has to be \Not every food has to be \Other foods high. If you miss out on any food group one day, make up for it the next. If you miss any food group one day, for its future. Your food choices over several days should fit together into a healthy pattern. A few days of your food choices should fit together to form a healthy pattern.

Beach Volleyball

This is a beautiful day, the first time I stepped into a stadium to watch a real game. It is one of the matches going on during the 29th Olympic Games held in Beijing, the beach volleyball match carried on in Chaoyang Park. Thank to Xiao Niu, though I just companied her, I myself had a good time.
Lively, I sensed the advantage to have games in the host city. We watched the games between the USA and Norway as well as the one between China and South Africa. Every time there was a shout to Chere the Chinese girls, hundreds of people present there would let out a cry to cheer them up. It was so great and I was totally attracted and moved.

Saturday, September 25, 2010

In New York City, you walk out the door and you do not know what is going to happen. There’s such potential for poetry.

Sex-On-A-First-Date Curse---the curse that if you sleep with someone on a first date, you will never hear from him again.

  Sharpei---an uncircumcised penis

  Single Woman’s Sports Pages---the New York Times wedding section

  Tartini---cranberry-flavored vodka

  Third-Date Question---“When was your last serious relationship?”( …er…I always asked on the first one…damn!)

  Vague Gesture---a hard-to-read possible gesture of affection, such as a doze birthday roses with the card “ Best Wishes”

  (六) Why I love the show:

  1 The good writing, actually it is the best-written one among all the TV shows I have ever seen. And you can only appreciate this by watching it in English subtitle. There are so many beautiful sentences, lines, words in the show that every time I watched it I will learn something new.

  2 The heartbreaks, hopes, loneliness, and triumphs of being single and searching for love

  3 The intimate friendships of four women

  4 The way the characters illustrates their love for their home, New York City. The city plays a very important part in the show.

  5 Struggle to find intimacy and the struggle for wholeness and completeness.

  6 Since 1998, changed the way people look at single women, at relationships, and at female friendships.

Tuesday, September 21, 2010

Ah, yes. It finally had to come up

Ah, yes. It finally had to come up. As an entry-level programmer, you're expected to learn a lot on the job, but you need certain skills to be useful and productive from the very beginning. Hobbyist game programmers obsess about DirectX and OpenGL. That's fine, but don't worry too much about it. You're not going to see a single line of those APIs unless you're hired as a graphics specialist (unlikely for a junior-level position). The specific skills will depend on the exact job and company, but these are pretty universal given what typical junior programmers get to work on. Fluent in C++. Most game development (for PCs and game consoles) these days is done in C++, so you'd better be comfortable with the language. Knowing the syntax and compiling "Hello world" isn't good enough. A class in college isn't going to cut it either. The ideal candidate will have at least read Effective C++ and will have used C++ in some significant projects (either your own projects, or in some term projects at school). You should be able to discuss the order in which destructors are called for classes with inheritance, when you need to provide a copy constructor, or what const-correctness is and why is it a good idea. If not, hit the books right away.